Im working on this personal piece as part of a series of video tutorials about environmental modular design. I'm a big fan of games like Uncharted and Tomb Rider, so I wanted to make something in that style.
So far, I have worked on my modular low Poly kit and converting those assets into the Final High Res Asset from Zbrush. For the final kit I will be mixing techniques such as Tile-able meshes and trim sheets. The plan is to make the level look destroyed like the ruins in Agnkor Wat, to achieve that goal I broke the pieces in separate chunks so I can re arrange the temple stones. Also, The character will be able to go inside the modules so there's a lot more planning involved.
Here are a few pieces I have done so far in Zbrush with some temporary texturing.