CambodianTemple WIP

Im working on this personal piece as part of a series of video tutorials about environmental modular design. I'm a big fan of games like Uncharted and Tomb Rider, so I wanted to make something in that style.

So far, I have worked on my modular low Poly kit and converting those assets into the Final High Res Asset from Zbrush. For the final kit I will be mixing techniques such as Tile-able meshes and trim sheets. The plan is to make the level look destroyed like the ruins in Agnkor Wat, to achieve that goal I broke the pieces in separate chunks so I can re arrange the temple stones. Also, The character will be able to go inside the modules so there's a lot more planning involved.

Here are a few pieces I have done so far in Zbrush with some temporary texturing.

WIP- Interior

WIP- Interior

Window and door trim with carved header

Window and door trim with carved header

Zbrush

Zbrush

Tilable Wall

Tilable Wall

Decorative sill plate

Decorative sill plate

Top decorative plate

Top decorative plate

Base and Capital

Base and Capital

First textured  tileable wall

First textured tileable wall

Low Poly BlockOut

Low Poly BlockOut

Modular set

Modular set

breaking down References

breaking down References

breaking down references in modules

breaking down references in modules