I was responsible for making The rock assets, terrain materials as well as Building the levels and set dressing them. This section of the game was the first one I worked on when I got hired. In a short amount of time I was able to put a kit of rocks, Terrain textures and lots of terrain variations. Due to the short time frame, I was able to sculpt and iterate all the pieces very fast and at times without hesitation tried new ways to explore new workflows. I definitely loved the tech behind the seamless terrain blending and how easy was to work in Unreal Engine tools that other projects really lack of. Thanks, to Ryan Schake that provided all the foliage used in the level.